Hot and Cold
An elemental paradox split down the center between molten lava fields and freezing ice caps. Houses the high-tech raid laboratory for Fruit Raid Awakenings and Law raids.
Island Strategic Dossier
Sea 2 Tactical ZoneLeveling route, mob density, quest rewards & secret landmarks for Hot and Cold
An elemental paradox split down the center between molten lava fields and freezing ice caps. Houses the high-tech raid laboratory for Fruit Raid Awakenings and Law raids.
Enemy Mobs & Quest Progression
4 Mob Variants| Enemy Mob | Required Level | Quest Rewards | Farming Tip |
|---|---|---|---|
| Lab Subordinate | Lv. 1100 | $12,250 Beli • 4,500,000 EXP | Gather with Buddha/Blizzard for rapid multi-target clear. |
| Horned Warrior | Lv. 1125 | $12,500 Beli • 5,000,000 EXP | Gather with Buddha/Blizzard for rapid multi-target clear. |
| Magma Ninja | Lv. 1175 | $12,750 Beli • 5,500,000 EXP | Gather with Buddha/Blizzard for rapid multi-target clear. |
| Lava Pirate | Lv. 1200 | $13,000 Beli • 6,000,000 EXP | Gather with Buddha/Blizzard for rapid multi-target clear. |
Passives & Intrinsic Mechanics
1 Intrinsic Traits ActiveIsland Tactical Intel
Recommended level bracket 1100 - 1250. Contains 4 mob types, 2 territory bosses, and 2 secret landmarks.
Obtainment & In-Game Spawns
Sail to Sea 2. Recommended Level Bracket: 1100 - 1250.
Tactical Strengths & Weaknesses
Related locations
Pirate Starter Island
The sun-drenched coastal haven where aspiring pirate captains begin their voyage across the First Sea. Features beginner sparring grounds, basic boat docks, and starter sword vendors.
Marine Starter Island
The fortified naval outpost welcoming newly enlisted Marine recruits. Positioned within defensive stone ramparts with early firearm specialists and naval vessel dispatchers.
Middle Town
The bustling central crossroads of the First Sea where traders gather. Hosts the premier Blox Fruit Dealer kiosk, weapon craftsmen, and the periodic spawn of the infamous raid boss The Saw.