Blox Fruits Seas & Locations
First Sea, Second Sea, and Third Sea island navigation, quest levels, and boss spawns.
Pirate Starter Island
The sun-drenched coastal haven where aspiring pirate captains begin their voyage across the First Sea. Features beginner sparring grounds, basic boat docks, and starter sword vendors.
Marine Starter Island
The fortified naval outpost welcoming newly enlisted Marine recruits. Positioned within defensive stone ramparts with early firearm specialists and naval vessel dispatchers.
Middle Town
The bustling central crossroads of the First Sea where traders gather. Hosts the premier Blox Fruit Dealer kiosk, weapon craftsmen, and the periodic spawn of the infamous raid boss The Saw.
Jungle
A dense tropical rainforest island teeming with primates. World-famous as the home of Zioles (Blox Fruit Gacha) and the ancient puzzle chamber guarding the Level 200 Saber Expert (Shanks).
Pirate Village
A sunlit coastal haven controlled by Bobby the Clown and his brutes. Essential training territory for martial artists looking to acquire the Dark Step (Black Leg) fighting style.
Desert
An arid wasteland of scorched sand dunes and crumbling pyramid ruins. Notable for the secret crumbling pyramid chamber required during the First Sea Saber questline.
Frozen Village
A snow-draped glacial outpost that serves as the universal milestone for all Blox Fruits players, housing the Ability Teacher who imparts Aura, Air Jump, and Flash Step.
Marine Fortress
A colossal fortified military citadel with giant defensive sea walls. Features high naval firepower, elite officers, and the raid summons for the legendary Greybeard.
Skylands (Lower)
Ethereal cloud archipelago suspended high above the ocean canvas. Players utilize bouncy clouds and flight abilities to traverse between celestial islands.
Prison
A grim high-security ocean penitentiary housing the most violent outlaws of the First Sea, including three high-level bosses with valuable weapon and accessory drops.
Colosseum (First Sea)
A grand stone amphitheater where gladiators clash in grueling close-quarters combat. Serves as a vital combat training arena for mid-level First Sea travelers.
Magma Village
A treacherous volcanic island surrounded by boiling lava pools. Home to the Magma Admiral and military forces guarding the volcanic caldera.
Underwater City
A breathtaking submerged aquatic metropolis protected beneath an enormous air bubble dome. Governed by the Fishman Lord and sanctuary of Water Kung Fu.
Upper Skylands
The grand celestial sanctuary perched on the highest layer of clouds. Features the ancient Golden Bell ruins, Wysper the Bazooka sniper, and the Thunder God Enel.
Fountain City
A grand waterfall metropolis marking the pinnacle of the First Sea journey. Features massive stone aqueducts, Galley pirates, and the formidable Cyborg boss.
Kingdom of Rose
A sprawling European-style kingdom with sunlit streets, café courtyards, and sunflower hills. Houses the universal player Café sanctuary and the entrance to the Second Sea Factory.
Café (Safe Zone)
The beating heart and universal sanctuary of the Second Sea. Features interactive chess boards, inventory managers, title masters, and the entrance to Don Swan mansion quest.
Factory
The heavily guarded industrial facility in Kingdom of Rose that breaches every 90 minutes. Players coordinate to destroy the Factory Core for free physical fruits and Acidum Rifle.
Colosseum (Second Sea)
The gladiatorial arena where the famous Bartilo questline unfolds. Completing the arena trials and puzzle unlocks access to Don Swan luxury mansion and the Warrior Helmet.
Green Zone
A colossal primeval rainforest linked to Kingdom of Rose by a majestic suspension bridge. Known as the crucial hub for Race V2 (Alchemist) and Race V3 (Arowe) evolutions.
Graveyard Island
A somber mist-shrouded cemetery adorned with gothic tombstones and towering dead trees. Known as the prime source of Vampire Fangs required for end-game martial arts.
Snow Mountain
A towering snowcapped peak battered by fierce mountain blizzards. Conceals the legendary Martial Arts Master who bestows the Superhuman fighting style.
Cursed Ship
A massive ghost galleon perpetually anchored in the Second Sea fog. Filled with ethereal ectoplasm, ghoul merchants, and the dreaded midnight raid boss Cursed Captain.
Dark Arena
An ominous volcanic ritual circle surrounded by jagged obsidian monoliths. Players sacrifice the rare Fist of Darkness into the central altar to summon raid boss Darkbeard.
Mansion (Second Sea)
The opulent private residence of Don Swan tucked atop the Kingdom of Rose plateau. Guarded by Trevor who demands a $1M+ physical devil fruit tribute before granting audience.
Cave Island
An isolated rocky outcropping near Kingdom of Rose containing an invisible underwater entrance that leads into the top-secret laboratory for the Cyborg race evolution.
Hot and Cold
An elemental paradox split down the center between molten lava fields and freezing ice caps. Houses the high-tech raid laboratory for Fruit Raid Awakenings and Law raids.
Ice Castle
A magnificent frozen fortress ruled by the Awakened Ice Admiral. Conceals the Death Step library and the secret chest room holding the legendary Rengoku katana.
Forgotten Island
Ancient oceanic ruins dominated by a towering skull rock formation. Guarded by the Tide Keeper who holds the Water Key required to unlock Sharkman Karate.
Port Town
The fortified colonial arrival harbor welcoming voyagers into the Third Sea. Features cobblestone docks, pistol-wielding billionaires, and the Stone boss dropping the Pilot Helmet.
Castle on the Sea
The fortified nexus of the Third Sea with towering battlements and naval defensive docks. Famous for hosting the raid alarms for rip_indra and housing the legendary aura color pedestals.
Mirage Island
A mythical fog-cloaked island that materializes at random in high sea danger zones (Level 3-6). Essential for Race V4 awakening via the Full Moon moon resonance ritual and Blue Gear search.
Kitsune Island
A celestial oceanic shrine that materializes exclusively during a Full Moon in Sea Danger Zone 6. Features the 5-minute Azure Ember collection event to earn Kitsune treasures.
Prehistoric Island
A primordial ocean island teeming with ancient magma fissures and fossilized bones. Adventurers excavate prehistoric fossils to forge the Dino Hood and primal gear.
Hydra Island
A majestic Amazonian mountainous island inhabited by fierce warrior empresses. Hidden beneath its grand waterfall lies the sacred cavern containing Yama, Tushita, and the Dragon Dojo.
Great Tree
A world-tree of unfathomable magnitude whose canopy pierces the heavens. At its absolute zenith lies the dimensional portal opening into the Temple of Time for Race V4 Awakenings.
Floating Turtle
A colossal living ancient sea turtle carrying an entire thriving civilization on its shell. World-renowned as the location of Godhuman, Electric Claw, and the Tushita torch trial.
Mansion (Third Sea)
The grand Third Sea headquarters perched atop Floating Turtle. Operates as the central command post for Elite Pirate bounty hunting, portal transitions, and safe inventory storage.
Haunted Castle
A colossal gothic ghost dreadnought ship frozen into stone. Features bone-dropping undead, the Death King surprise gacha, and the intricate 8-step puzzle for the Soul Guitar.
Temple of Time
The ancient celestial dimension located high above the Great Tree. Hosts the 6 racial trial chambers and the monumental Ancient Clock where players awaken Race V4.
Sea of Treats
A surreal confectionery archipelago comprising Peanut Island, Ice Cream Island, and Chocolate Island. Hosts the 500-enemy raid portal to face the Cake Prince and Dough King.
Tiki Outpost
The pinnacle frontier island of the Third Sea overlooking the most dangerous waters in Roblox. Base camp for deep-sea Leviathan hunts, Monster Magnet crafting, and Sanguine Art.
Dragon Dojo
The mystical martial temple erected upon the highest ridge above Hydra Island. Dedicated to ancient draconic martial arts, supreme blade forging, and dragon heart tempering.
Dojo Vault
The sanctum sanctorum within the Dragon Dojo where ancient draconic relics and martial scrolls are sealed beneath celestial dragon wards.